You can find him somewhere north of the village during the day. Next, Cory the mason will build the tavern. This is where the tavern will be built.īut first, you'll have to talk to a few NPCs to buy the land for 30 silver coins. You can find that by digging a spot east of the village, on your way to the lighthouse. Talk to Gerry the skull, he'll ask for a cognac cask. Running the tavern will have its own guide. In this article, I'll share a walkthrough to the story quests aspect of the DLC. And you also get a new series of story quests that reveal information about many characters through flashback scenes. You get a tavern, which is a cool new major source of income in addition to the church and the merchant crates. Once that's done, you receive a new achievement again! And as a reward, the tanner gives you new recipes for the alchemist, farmer and fisherman bags.Stranger Sins adds two things to the Graveyard Keeper universe. The hens can be bought from the little basket withs eggs on the road east of the inn for 50 silver. The cow can be bought from Rosa just north of the inn for 1 gold. You'll now need to add a cow and hens on the farm. You can also buy basically any tombstone or fence from her, for a price. Once that's done, you receive a new achievement! And as a reward, the undertaker gives you new recipes for high level tombstones and fences for your graveyard. You probably need to have reached the end game to make those, it isn't that easy. The undertaker's workplace can now be made! But it won't make her completely happy…įor her next quest, you'll need to give her 5 steel chisels of gold quality. Give her 5 iron chisels that can be crafted at the carpenter's bench and 10 wood wedge that are made at the chopping spot. You also get the recipe to craft more of them. 1 gold, a gold bar, a bunch of high level carved marbles, and the most important part, a bag that uses only 1 space of the inventory and has 9 more space. It's the only one for this tent.Īfter building Teodoro's Workplace, as long as you have added the new villager, you receive an achievement for the camp completion and a bunch of rewards from Teodoro. Here we go again! Let's build the last tent. Build a fourth tent and Teodoro's workplace The first new villager is the undertaker and the second one is irrelevant. At some point you'll meet a new inquisitor, Beatrice, and this unlocks a series of new progress for the refugees camp. To unlock the new quests from the Marquis, you'll need to progress through the vampires questline. Build a third tent, upgrade the campfire and storehouse The cook will now be happy and teach you a bunch of new recipes for free. You actually need to build at least two of them, so buy 20 bees from the beekeeper. For that one you'll need bees which can be bought from the beekeeper NPC located north-west of the inn in the village. Is she happy though? Well, almost, but not really. This upgrades the maximum happiness to 8, but she isn't happy yet. The first new villager is the moneylander and the second one is irrelevant. This allows for two new villagers to join the party and upgrades the maximum happiness of the camp to 7. You can plant different vegetables in each one if you want. The best part here is that the vegetables that are grown go straight to the storehouse to feed the villagers when completed. Those aren't mandatory to progress but are an easy way to get more vegetables easily. One that's done, it becomes possible to build up to four “bed” (should have been named gardening bed or something) at the station. This adds +1 maximum happiness and a large garden zone appears south east of the refugee camp. First, you'll need to build the fence supplies for the garden. The Marquis wants a garden for the refugees. The first new refugee is the cook and the second one is some guy that had a workshop and that won't give new quests. Let's do that by clicking “new refugee” twice. The tent adds +1 maximum happiness and allows us to bring two new refugees to the camp. The well adds +1 maximum happiness in addition to being able to fetch water. Let's start with the well as it will allow us to fetch water for the refugees in the camp itself instead of going back to the house. When you start out, Marquis Teodoro Jr gives you two quests: to build a residential tent and to build a well.
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